DESERT HAWKS SPACE MARINES FORCES

Troop Type
M
WS
BS
S
T
W
I
A
LD
Marine
4
4
4
4
4
1
4
1
8
Veteran
4
5
5
4
4
1
5
1
9
Hero
4
6
6
5
5
2
6
2
9
Mighty Hero
4
7
7
5
5
3
7
3
10

 

ARMY SELECTION

Characters 50% Up to half of the points value of the army may be chosen from the Characters section of the army list.
Squads 25%+ At least a quarter of your points must be chosen from the Squads section of the army list. You may spend more if you wish.
Support 50% Up to half of the points value of the army may be chosen from the Support section of the army list

SQUADS

TERMINATOR SQUAD

315 POINTS
Troop Type
M
WS
BS
S
T
W
I
A
LD
Terminator
4
5
5
4
4
1
5
1
9
SQUAD
The squad consists of 1 Terminator Desert Hawk Sergeant and 4 Terminator Desert Hawks.

WEAPONS
Power fist and storm bolter with targeter.

ARMOUR
Terminator armour (3+ save on 2D6).

WARGEAR
Up to one model may replace his storm bolter with a weapon chosen from the Terminator Heavy Weapon section of the Wargear list. Any number of models may replace their power fist with a weapon chosen from the Terminator Assault Weapon section of the Wargear list. The entire squad may be teleported into battle but their points value is increased by 50%.
 
 

ASSAULT SQUAD

350points
Troop Type
M
WS
BS
S
T
W
I
A
LD
Desert Hawk
4
4
4
4
4
1
4
1
8

SQUAD
The squad consists of 1 Desert Hawk Sergeant and 9 Deseft hawks.

WEAPONS
Bolt pistol krak grenades and frag grenades. The whole squad is equipped vwiIh. jump packs.

ARMOUR
Power armour (3+ save).

WARGEAR
Any model may be equiped with weapons chosen from the Assault Weapons section of the Wargear list. Up to two models may be equipped with a weapon choeen from the Specal Weapons section of the Wargear list. The entire squad may be equiped with blind grenades at a cost of 20 points. The entire squad may be equiped with melta-bombs at a cost of 50 points.
 

TACTICAL SQUAD

300 points
Troop Type
M
WS
BS
S
T
W
I
A
LD
Desert Hawk
4
4
4
4
4
1
4
1
8

SQUAD
The squad consists of 1 Desert hawk Sergeant and 9 Desert hawks.

WEAPONS
Bolter, bolt pistol, and frag grenades

ARMOUR
Power armour (3+ save).

WARGEAR
Up to one model may replace his bolter with a weapon chosen from the Heavy Weapons section of the Wargear list. Up to one model may replace his bolter with a weapon chosen from the Special Weapons section of the Wargear list. The Desert hawk Sergeant may be equipped with additional weapons ohosen from the Assault Weapons section of the Wargear list. The entire squad may be equipped with krak grenades at a cost of 30 points.
 

DEVASTATOR SQUAD

300points
Troop Type
M
WS
BS
S
T
W
I
A
LD
Desert Hawk
4
4
4
4
4
1
4
1
8

 

SQUAD
The squad consists of 1 Deert hawk Sergeant and 9 Desert hawks.

WEAPONS
Bofter, bolt pistol, and frag grenads.

ARMOUR
Power armour (3+ save).

WARGEAR
Up to four models may replace their bofters with weapons chosen from the Heavy Weapons section of the Wargear list.
The Desert hawk Sergeant may be equipped with additional weapons chosen from the Assault Weapons section of the Wargear list.
 

BIKE SQUADRON

300 points
Troop Type
M
WS
BS
S
T
W
I
A
LD

SQUAD
The squadron consists of 3 Desert hawks riding Desert hawk Bikes and 2 Desert hawks riding a Desert Hawk Attack Bike.

WEAPONS
All Bikes are equipped with twin Iinked boIters and the attack bike has either a multi-melta or one heavy bolter. Each Desert hawk is armed with a bolt pistol and frag grenades.

ARMOUR
Power armour (3+ save).

WARGEAR
Any model may be equiped with additional weapons chosen from the Assault Weapons Section of the Wargear list.
Up to two models may be equiped with a weapon from the Special Weapons section of the Wargear list.
The entire squad may be equipped with blind grenades at a cost of 10 points.
The entire squad may be equiped with krak grenades at a cost of 15 points.
 

SCOUT SQUAD

300points
Troop Type
M
WS
BS
S
T
W
I
A
LD

SQUAD
The squad consists of 1 Desert Hawk Sergeant and 4 Desert hawks Scouts.

WEAPONS
Bolt pistol, and frag grenades.

ARMOUR
Scout armor (4+ save).

WARGEAR
Any model may be equipped with a weapon chosen from the Scout Weapons section of the Wargear list.
Up to one model may be equiped with a weapon chooon from either the Heavy Weapons or Special Weapons sections of the Wargear list.
The Desert hawk Sergeant may be equipped with additional weapons chosen from the Assault Weapons section of the Wargear list.
The entire squad may be equipped with krak grenades at a cost of 15 points.
 

WARBRIDE ASSAULT SQUAD

350 points
Troop Type
M
WS
BS
S
T
W
I
A
LD

SQUAD
The squad consists of 1Warbride sergeant and 9 Warbrides.

WEAPONS
Bolt pistol, krak grenades, and frag grenades. The whole squad is equiped with jump packs.

ARMOR
Power Armor (3+ save)

WARGEAR
Any model may be equiped with weapons chosen from the Assault Weapons section of the Wargear list.
Up to two models may be equiped with a weapon chosen from the Special Weapons section of the Wargear list.
The entire squad may be equiped with blind grenades at a cost of 20 points.
The entire squad may be equiped with melta-bombs at a cost of 50 points.

SPECIAL
Warbrides are subject to frenzy and are otherwise immune to all other psychology and cannot be broken.
 

WARBRIDE TACTICAL SQUAD

300 points
Troop Type
M
WS
BS
S
T
W
I
A
LD

SQUAD
The squad consists of 1Warbride sergeant and 9 Warbrides.

WEAPONS
Bolt gun, bolt pistol, and frag grenades.

ARMOR
Power Armor (3+ save)

WARGEAR
Up to one model may replace her bolter with a weapon chosen from the Heavy Weapons section of the Wargear list.
Up to one model may replace her bolter with a weapon chosen from the Special Weapons section of the Wargear list.
The sergeant may be equiped with additional weapons chosen from the Assault Weapons section of the Wargear list.
The entire squad may be equiped with krak grenades at a cost of 30 points.

SPECIAL
Warbrides are subject to frenzy and are otherwise immune to all other psychology and cannot be broken.
 

WARBRIDE SCOUT SQUAD

300 points
Troop Type
M
WS
BS
S
T
W
I
A
LD

SQUAD
The squad consists of 1Warbride sergeant and 4 Warbride scouts.

WEAPONS
Bolt pistol, and frag grenades.

ARMOR
Scout Armor (4+ save)

WARGEAR
Any model may be equiped with weapons chosen from the Scout Weapons section of the Wargear list.
Up to one model may replace her bolter with a weapon chosen from either the Heavy Weapons or Special Weapons sections of the Wargear list.
Up to one model may replace her bolter with a weapon chosen from the Special Weapons section of the Wargear list.
The sergeant may be equiped with additional weapons chosen from the Assault Weapons section of the Wargear list.
The entire squad may be equiped with krak grenades at a cost of 15 points.

SPECIAL
Warbrides are subject to frenzy and are otherwise immune to all other psychology and cannot be broken.
 

SUPPORT

ALLIES

A Desert Hawk army may be accompanied by allied troops chosen from the following lists. See the individual Codex for each army for details.
Any Space Marine lists, Imperial Guard, Imperial Agents, Squats, Eldar (Iyanden only, may not choose an Avatar)
 

DESERT HAWK DREADNOUGHT

115 points + weapons
The Desert Hawk army must include at least one Techmarine in order to have any Dreadnoughts.
 
Troop Type
M
WS
BS
S
T
W
I
A
LD

WEAPONS
A Dreadnought may carry any two of the weapons or weapons combinations indicated in the Dreadnought Weapons Wargear list at the points cost given.

OPTIONS
The Dreadnought may be fitted with auto-launchers carying frag or blind grenades at a cost of 5 points.
 

MOLE MORTAR

60 points
The Desert Hawk army must include at least one Techmarine in order to have any Mole Mortars.
 
Troop Type
M
WS
BS
S
T
W
I
A
LD

CREW
The Mole Mortar has a crew of one servitor.

WEAPONS
Mole Mortar with targeter. The servitor has no additional weapons but is allowed to fight in hand-to-hand combat normally.

ARMOR
The servitor has an armored body (5+ save)
 

TARANTULA

20 points + weapons
The Desert Hawk army must include at least one Techmarine in order to have any Tarantulas. The Tarantula is a semi-automated point defense weapon commonly used to provide a first line of defense for fortifications. It can be equiped with a variety of weapons.
 
Troop Type
M
WS
BS
S
T
W
I
A
LD

CREW
The Tarantula has a crew of one servitor.

WEAPONS
The weapons fitted to the Tarantula are chosen from the list below, and come fitted with a targeter. The servitor has no additional weapons but is allowed to fight in hand-to-hand combat normally.

ARMOR
The servitor has an armored body (5+ save)

OPTIONS
The Tarantula may be armed with a pair of weapons of the same kind chosen from the list below at the cost indicated.

Twin-linked lascannon +55 points
Multi-melta (NB. Counts as one multi-melta NOT 2) +65 points
Twin-linked missile launchers with super-krak missiles +55 points
Twin-linked autocannon +50 points
Twin-linked heavy bolters +30 points

RAPIER LASER DESTROYER

65 points
The Desert Hawk army must include at least one Techmarine in order to have any Rapier Laser Destroyers.
 
Troop Type
M
WS
BS
S
T
W
I
A
LD

CREW
The Rapier Laser Destroyer has a crew of one servitor.

WEAPONS
Rapier Laser Destroyer with targeter. The servitor has no additional weapons but is allowed to fight in hand-to-hand combat normally.

ARMOR
The servitor has an armored body (5+ save)