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| Characters | 50% | Up to half of the points value of the army may be chosen from the Characters section of the army list. |
| Squads | 25%+ | At least a quarter of your points must be chosen from the Squads section of the army list. You may spend more if you wish. |
| Support | 50% | Up to half of the points value of the army may be chosen from the Support section of the army list |
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WEAPONS
Power fist and storm bolter with targeter.
ARMOUR
Terminator armour (3+ save on 2D6).
WARGEAR
Up to one model may replace his storm bolter with a weapon chosen from
the Terminator Heavy Weapon section of the Wargear list. Any number of
models may replace their power fist with a weapon chosen from the Terminator
Assault Weapon section of the Wargear list. The entire squad may be teleported
into battle but their points value is increased by 50%.
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SQUAD
The squad consists of 1 Desert Hawk Sergeant and 9 Deseft hawks.
WEAPONS
Bolt pistol krak grenades and frag grenades. The whole squad is equipped
vwiIh. jump packs.
ARMOUR
Power armour (3+ save).
WARGEAR
Any model may be equiped with weapons chosen from the Assault Weapons
section of the Wargear list. Up to two models may be equipped with a weapon
choeen from the Specal Weapons section of the Wargear list. The entire
squad may be equiped with blind grenades at a cost of 20 points. The entire
squad may be equiped with melta-bombs at a cost of 50 points.
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SQUAD
The squad consists of 1 Desert hawk Sergeant and 9 Desert hawks.
WEAPONS
Bolter, bolt pistol, and frag grenades
ARMOUR
Power armour (3+ save).
WARGEAR
Up to one model may replace his bolter with a weapon chosen from the
Heavy Weapons section of the Wargear list. Up to one model may replace
his bolter with a weapon chosen from the Special Weapons section of the
Wargear list. The Desert hawk Sergeant may be equipped with additional
weapons ohosen from the Assault Weapons section of the Wargear list. The
entire squad may be equipped with krak grenades at a cost of 30 points.
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SQUAD
The squad consists of 1 Deert hawk Sergeant and 9 Desert hawks.
WEAPONS
Bofter, bolt pistol, and frag grenads.
ARMOUR
Power armour (3+ save).
WARGEAR
Up to four models may replace their bofters with weapons chosen from
the Heavy Weapons section of the Wargear list.
The Desert hawk Sergeant may be equipped with additional weapons chosen
from the Assault Weapons section of the Wargear list.
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SQUAD
The squadron consists of 3 Desert hawks riding Desert hawk Bikes and
2 Desert hawks riding a Desert Hawk Attack Bike.
WEAPONS
All Bikes are equipped with twin Iinked boIters and the attack bike
has either a multi-melta or one heavy bolter. Each Desert hawk is armed
with a bolt pistol and frag grenades.
ARMOUR
Power armour (3+ save).
WARGEAR
Any model may be equiped with additional weapons chosen from the Assault
Weapons Section of the Wargear list.
Up to two models may be equiped with a weapon from the Special Weapons
section of the Wargear list.
The entire squad may be equipped with blind grenades at a cost of 10
points.
The entire squad may be equiped with krak grenades at a cost of 15
points.
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SQUAD
The squad consists of 1 Desert Hawk Sergeant and 4 Desert hawks Scouts.
WEAPONS
Bolt pistol, and frag grenades.
ARMOUR
Scout armor (4+ save).
WARGEAR
Any model may be equipped with a weapon chosen from the Scout Weapons
section of the Wargear list.
Up to one model may be equiped with a weapon chooon from either the
Heavy Weapons or Special Weapons sections of the Wargear list.
The Desert hawk Sergeant may be equipped with additional weapons chosen
from the Assault Weapons section of the Wargear list.
The entire squad may be equipped with krak grenades at a cost of 15
points.
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SQUAD
The squad consists of 1Warbride sergeant and 9 Warbrides.
WEAPONS
Bolt pistol, krak grenades, and frag grenades. The whole squad is equiped
with jump packs.
ARMOR
Power Armor (3+ save)
WARGEAR
Any model may be equiped with weapons chosen from the Assault Weapons
section of the Wargear list.
Up to two models may be equiped with a weapon chosen from the Special
Weapons section of the Wargear list.
The entire squad may be equiped with blind grenades at a cost of 20
points.
The entire squad may be equiped with melta-bombs at a cost of 50 points.
SPECIAL
Warbrides are subject to frenzy and are otherwise immune to all other
psychology and cannot be broken.
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SQUAD
The squad consists of 1Warbride sergeant and 9 Warbrides.
WEAPONS
Bolt gun, bolt pistol, and frag grenades.
ARMOR
Power Armor (3+ save)
WARGEAR
Up to one model may replace her bolter with a weapon chosen from the
Heavy Weapons section of the Wargear list.
Up to one model may replace her bolter with a weapon chosen from the
Special Weapons section of the Wargear list.
The sergeant may be equiped with additional weapons chosen from the
Assault Weapons section of the Wargear list.
The entire squad may be equiped with krak grenades at a cost of 30
points.
SPECIAL
Warbrides are subject to frenzy and are otherwise immune to all other
psychology and cannot be broken.
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SQUAD
The squad consists of 1Warbride sergeant and 4 Warbride scouts.
WEAPONS
Bolt pistol, and frag grenades.
ARMOR
Scout Armor (4+ save)
WARGEAR
Any model may be equiped with weapons chosen from the Scout Weapons
section of the Wargear list.
Up to one model may replace her bolter with a weapon chosen from either
the Heavy Weapons or Special Weapons sections of the Wargear list.
Up to one model may replace her bolter with a weapon chosen from the
Special Weapons section of the Wargear list.
The sergeant may be equiped with additional weapons chosen from the
Assault Weapons section of the Wargear list.
The entire squad may be equiped with krak grenades at a cost of 15
points.
SPECIAL
Warbrides are subject to frenzy and are otherwise immune to all other
psychology and cannot be broken.
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WEAPONS
A Dreadnought may carry any two of the weapons or weapons combinations
indicated in the Dreadnought Weapons Wargear list at the points cost given.
OPTIONS
The Dreadnought may be fitted with auto-launchers carying frag or blind
grenades at a cost of 5 points.
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CREW
The Mole Mortar has a crew of one servitor.
WEAPONS
Mole Mortar with targeter. The servitor has no additional weapons but
is allowed to fight in hand-to-hand combat normally.
ARMOR
The servitor has an armored body (5+ save)
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CREW
The Tarantula has a crew of one servitor.
WEAPONS
The weapons fitted to the Tarantula are chosen from the list below,
and come fitted with a targeter. The servitor has no additional weapons
but is allowed to fight in hand-to-hand combat normally.
ARMOR
The servitor has an armored body (5+ save)
OPTIONS
The Tarantula may be armed with a pair of weapons of the same kind
chosen from the list below at the cost indicated.
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CREW
The Rapier Laser Destroyer has a crew of one servitor.
WEAPONS
Rapier Laser Destroyer with targeter. The servitor has no additional
weapons but is allowed to fight in hand-to-hand combat normally.
ARMOR
The servitor has an armored body (5+ save)